OMNICORE
FREIZA'S RETRIBUTION
A wizard summoned across time. A galaxy dying. Five factions. Over 400 star systems. One chance.
The Plague Tide consumes the galaxy. Five warlords carve what remains. In desperation, Chancellor Aldric reaches across time itself — and summons Freiza, a wizard from a forgotten age. Your mission: reclaim over 400 star systems across 5 hostile zones. But you won't do it with magic alone.
When night falls...
you defend.
Night doesn't end on a timer. It ends when every last enemy falls. Build your maze. Place your towers. Pray your walls hold.
- Ground crawlers, wall-phasing hunters, flying beholders, siege ents, and 10 massive bosses with unique abilities — tower-freezing yetis, boulder-throwing cyclops
- Chain lightning pylons, poison meteor fists, piercing ballistas, and executioners that instant-kill wounded foes
- Darkness is your enemy — step outside the light and you take damage. Night is pitch black.
- Crafting tables on the battlefield — if enemies destroy them mid-craft, everything is lost
When dawn breaks...
you drill deep.
Beneath the surface of every conquered planet lies a fortune in ore, oil, and diamonds. Drill through alien rock. Lay pipe networks to hidden oil pockets. Build refineries that never sleep. The ground gives nothing for free — and the clock is always ticking.
- Easy to Extreme — tighter time limits, harsher quotas, 4x rewards for the brave
- Lay pipe networks to hidden oil pockets, deploy autonomous oilmancers, chain depositors to refineries — build an extraction empire underground
- The sand orb — collect resources in a glowing orb that expires in 10 seconds. Deposit it or lose everything.
- 3-tier panic warnings: yellow at 2 minutes, orange at 1 minute, RED at 30 seconds
When your ship has fuel...
you explore.
A procedurally generated galaxy. Over 400 star systems across 5 hostile zones. Factions expand. Vassals rebel. Happiness crumbles. Welcome to the war for the galaxy.
- 250 mining stars, 60 trading hubs, 62+ faction strongholds, 5 faction HQs — one home
- Five factions with autonomous AI, each expanding every 21 days and attacking your territory
- Set tax rates per conquered star, but tax too high and they rebel. Manage happiness or face collapse.
- A 4X strategy layer hiding inside an action game
When credits run low...
you trade.
Enter the auction house. Three NPCs want the same goods. The price is dropping. Do you grab now — or gamble that they won't grab first? Then sell in the Bomb Draw. But draw a bomb card and lose 75% of your haul.
- Dutch Auction — real-time descending prices. The Impulse Buyer grabs fast. The Shark bluffs high. The Calculator never overpays.
- 32 Fate Cards: Monopoly, Sabotage, Market Crash, Insider Info. Each fundamentally changes the auction.
- Bomb Draw — draw profit cards at full price. ~15% are bombs. Stop anytime or push your luck.
- 5 themed auction houses — from the Scavenger's Den to the Void Market
When factions expand...
you fight.
Drop onto hostile planets. 14 biomes. Each one wants to kill you differently. Ice worlds where you can't stop sliding. Crystal caverns that reflect your bullets back at you. Arenas that shrink until there's nowhere to run.
- Glacial Reach: 3x momentum. Lumingrotto: bullets reflect. Dune Sea: ground erupts. Venom Marsh: acid burns at 5 HP/sec.
- Spiders lay webs. Snakes get faster as they lose segments. Bloaters spawn spiders on death. Brain squids have telekinesis.
- Mystery boxes: Speed Boost or Reverse Controls. Damage Boost or Blindness. Invulnerability or a Bomb to your face.
- Difficulty 5: arena is TINY. First 15 enemies spawn instantly. Last waves get 3x HP. Pure adrenaline.
When empires fall...
you battle among the stars.
Timeline-based tactical combat. Every action costs time. Every decision matters. Cloakers vanish and ambush for double damage. Vampires drain your hull to heal themselves. And to take down a faction HQ — you face the gauntlet.
- Timeline combat — both ships race a bar. Reach 100 first, you act. Bullets cost 20 time. Lasers cost 70. Outplay the clock.
- Cloakers vanish. Berserkers escalate. Carriers deploy kamikaze drones. Vampires drain hull to heal. Juggernauts regenerate.
- 12 upgradeable stats: hull, energy, weapons, evasion, defense, speed, cargo, warp drive. Without upgrades, dead by Zone 2.
- The Gauntlet: attack a faction HQ, fight 5-22 consecutive battles with NO healing. One loss = total failure.
Everything is Connected
This isn't six experiences bolted together. It's one living galaxy where every action echoes across every system. The ore you mine fuels the ship that takes you to the auction that funds the upgrades that let you survive the arena that claims the planet that expands the empire you must defend at night.
Every playthrough procedurally generated. Over 500 hours of gameplay.
Five Factions. Five Warlords.
Krix
The Scavengers
“Everything has a price. Even your life.”
Ironjaw
The Miners Guild
“The galaxy's bones are mine to break.”
Admiral Vex
The Blockaders
“Order. Control. Submission.”
Warlord Gorthak
The Warlords
“Finally. A worthy enemy.”
The Overlord
???
“I have waited for you, wizard.”